using System;
using System.Collections.Generic;
using System.Text;

namespace FE
{
    public class PlainsTile : Tile
    {
        public PlainsTile()
        {
            name = "Plains";
            evasion = 0;
            defense = 0;
        }
        public override int GetMoveConsumption(Unit unit)
        {
            return 1;
        }
        public override bool IsPassable(Unit unit)
        {
            return true;
        }
    }
}
